[Skidding to a stop at the first choke point he finds, Zelgadis spins and slams his non-sword hand on the dusty floor, regretting that he's about to ruin what, when he came in, was actually quite lovely tilework. You learn to appreciate these things while running for your life if you visit enough places like this.]
Dug Haut! [Starting from his splayed fingers, the floor rumbles and a thick forest of stalagmites spring up from the floor, scattering ancient shingles and almost fully blocking the corridor. For a moment, only the skittering sound of falling dirt, then the center of the blockage starts shaking, cracking.]
[Yeah, he knew better. Wraiths are nasty business, and it's not like he could claim he didn't know. When there's enough gossip about ghosts down in the old temple there's usually something to it. Unfortunately, the best prizes are in the worst places. He didn't even get to the central hold.]
[Normally this is where he'd fly off, but he's nowhere close to open sky. Low ceilings in these rambling old places. However, he has more tricks up his sleeve.]
Astral Vine! [His sword glows red, conveniently lighting the dark corridor enough for him to douse his light spell and free up more energy. He might not be the most charitable person alive, but he's not going to just run and let these things lose on the village. It's his responsibility that the things are swarming in the first place, and his first purification spell might as well have been a gentle scolding for all the good it did.]
[They break through the mass of earth and immediately scatter, because of course it wouldn't be so easy as a few well-placed astral spells.]
[Whether fellow explorer or unfortunate bystander, you should definitely make yourself known so Zel doesn't blast you out of sheer reflex. Don't be alarmed by the stone skin or the goblin ears, he's probably on your side.]
Zelgadis Greywars (I'm weak) | Slayers (memories if asked) | canon point: post-Evo-R
Dug Haut! [Starting from his splayed fingers, the floor rumbles and a thick forest of stalagmites spring up from the floor, scattering ancient shingles and almost fully blocking the corridor. For a moment, only the skittering sound of falling dirt, then the center of the blockage starts shaking, cracking.]
[Yeah, he knew better. Wraiths are nasty business, and it's not like he could claim he didn't know. When there's enough gossip about ghosts down in the old temple there's usually something to it. Unfortunately, the best prizes are in the worst places. He didn't even get to the central hold.]
[Normally this is where he'd fly off, but he's nowhere close to open sky. Low ceilings in these rambling old places. However, he has more tricks up his sleeve.]
Astral Vine! [His sword glows red, conveniently lighting the dark corridor enough for him to douse his light spell and free up more energy. He might not be the most charitable person alive, but he's not going to just run and let these things lose on the village. It's his responsibility that the things are swarming in the first place, and his first purification spell might as well have been a gentle scolding for all the good it did.]
[They break through the mass of earth and immediately scatter, because of course it wouldn't be so easy as a few well-placed astral spells.]
[Whether fellow explorer or unfortunate bystander, you should definitely make yourself known so Zel doesn't blast you out of sheer reflex. Don't be alarmed by the stone skin or the goblin ears, he's probably on your side.]